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Dungeon Master for Dummies
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Table of Contents

Foreword.Introduction.Part I: Running a Great Game.Chapter 1: The Role of the Dungeon Master.Chapter 2: Preparing for Play.Chapter 3: Running the Game.Chapter 4: Narrating the Adventure.Chapter 5: Dealing with Players.Chapter 6: Teaching the Game.Chapter 7: Sample Dungeon: The Rat Lord's Lair.Part II: Advanced Dungeon Mastering.Chapter 8: Running an Ongoing Game.Chapter 9: Knowing the Players.Chapter 10: Choosing Your Game Style.Chapter 11: Creating Excitement at the Game Table.Chapter 12: Growing Your Game.Chapter 13: Using Every Available Resource.Part III: Creating Adventures.Chapter 14: Tools of the Trade.Chapter 15: The Dungeon Adventure.Chapter 16: The Wilderness Adventure.Chapter 17: The Event-Based Adventure.Chapter 18: The Randomly Generated Adventure.Chapter 19: The High-Level Adventure.Chapter 20: Sample Dungeon: The Necromancer's Apprentice.Part IV: Building a Campaign.Chapter 21: Building a Continuous Story.Chapter 22: Creating Memorable Villains.Chapter 23: Bringing the World to Life.Part V: The Part of Tens.Chapter 24: Ten Best Classic Adventures.Chapter 25: Ten Best Dungeon Magazine Adventures.Chapter 26: Ten Best 3rd Edition Adventures.Chapter 27: Ten Challenging Traps.Chapter 28: Ten Ready-to-Use Encounters.Chapter 29: Ten Things to Avoid When DMing.Chapter 30: Ten Things to Do All the Time When DMing.Index.

About the Author

Bill Slavicsek began playing the DUNGEONS & DRAGONS roleplaying game with his friends during his formative teenage years in New York City. This was in 1977, the same year that Star Wars and Sword of Shannara debuted. This trilogy of epic fantasy combined with comic books and horror novels were to forever influence Bill's outlook on life and entertainment. In 1986, Bill's hobby became his career when he joined the staff of West End Games. There, as an editor and game designer, Bill worked on a number of board games and roleplaying games, including Ghostbusters, Paranoia, Star Wars: The Roleplaying Game, and Torg: Roleplaying the Possibility Wars. Later, Bill went on to use his vast knowledge of the Star Wars films and associated extensions to write two editions of A Guide to the Star Wars Universe for Lucasfilm, Ltd., and published by Del Rey Books. In 1993, Bill joined the staff of TSR, Inc., then publishers of the DUNGEON & DRAGONS game lines, as a game designer and editor. His design credits for the company include the ALTERNITY Science Fiction Game (which he co-designed with Richard Baker), the d20 Modern Roleplaying Game, the d20 Star Wars Roleplaying Game, the Star Wars Miniatures Game, Urban Arcana, Council of Wyrms, and the EBERRON Campaign Setting. Since 1997, Bill has been the Director of Roleplaying Games Research and Development for Wizards of the Coast, Inc., the company that now publishes all DUNGEONS & DRAGONS novels and game products. He oversaw the creation of the d20 Roleplaying Game System and the newest edition of the DUNGEONS & DRAGONS game. Bill leads a talented staff of game designers, developers, and editors who produce award-winning game products for DUNGEONS & DRAGONS and other d20 System game lines, including roleplaying game supplements and accessories, adventures and campaign books, and prepainted plastic miniatures. Richard Baker is an award-winning game designer and a best-selling author. He's worked on the DUNGEONS & DRAGONS game lines since 1991. Rich traces his D&D experience back to 1979, when he began playing the DUNGEONS & DRAGONS game as a 7th-grader. He spent a significant amount of his high school and college years playing D&D at every opportunity, and after serving as a surface warfare officer in the United States Navy, Rich decided to take a shot at working on the game he grew up playing - and so he joined the staff of TSR, Inc., and became a game designer. Rich's list of D&D design credits numbers over 50 game products, including the Origins Award-winning BIRTHRIGHT Campaign Setting, the ALTERNITY Science Fiction Roleplaying Game (which he co-designed with Bill Slavicsek), and the newest edition of the DUNGEONS & DRAGONS game. He has also served as creative director for the ALTERNITY and FORGOTTEN REALMS game lines. As an author, Rich has published eight fantasy and science fiction novels, including City of Ravens, Forsaken House, and the New York Times bestseller Condemnation. Rich is currently employed as a senior game designer at Wizards of the Coast, Inc., and works every day on new products for the DUNGEONS & DRAGONS game.

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