1. Problem solving, programming and calculation; 2. A module of shapes: part I; 3. Simple graphics; 4. Shapes II: drawing shapes; 5. Polymorphic and higher-order functions; 6. Shapes III: perimeters of shapes; 7. Trees; 8. A module of regions; 9. More about higher-order functions; 10. Drawing regions; 11. Proof by induction; 12. Qualified types; 13. A module of simple animations; 14. Programming with streams; 15. A module of reactive animations; 16. Communicating with the outside world; 17. Rendering reactive animations; 18. Higher-order types; 19. An imperative robot language; 20. Functional music composition; 21. Algebraic properties of multimedia; 22. Interpreting functional music; 23. A tour of the prelude list module; 24. A Tour of Haskell's standard type classes.
This book teaches functional programming using Haskell and examples drawn from multimedia applications.
'... a rather unusual and very interesting book for the functional programming community. The author's style is wonderful, and he is good at explaining the material ... unique in the field of functional programming'. M. Ivanovi-c, Artificial Intelligence '... a novel and intuitively appealing approach to teaching functional programming ... could profitably be used for an advanced undergraduate course focusing on domain-specific languages in this area.' Journal of Functional Programming
Ask a Question About this Product More... |