Preface
1. What is object-orientation?
2. What is C++?
3. Getting to grips with C++
Part 1 Data types, operators, functions and I/O
Part 2 Arrays, strings, pointers and control structures
4. Modelling the real world
5. Classes and objects
6. Object lifetimes and dynamic objects
7. The metaclass
8. Inheritance and classification hierarchies
9. Associations and aggregations
An example program
10. Introduction to polymorphism
11. Operator overloading
12. Polymorphism by parameter
13. Method polymorphism
14. Run-time polymorphism
15. Container classes
Part 1 Container types, data structures and simple containers
Part 2 Heterogenous containers and template classes
16. Multiple inheritance
17. Persistent objects, streams and files
18. Object-oriented analysis and design
Case-study: a UML design
Appendix: answers to exercises
Glossary
Bibliography
Index
David Parsons has lectured in both further and higher education,
and is currently teaching and researching at the Institute of
Information and Mathematical Sciences,
Massey University, Auckland, New Zealand.
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