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Game Design
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Table of Contents

Part I Design:
1. Getting to “Yes”
2. Principles of Game Design
3. Genre-Specific Game Design Issues
4. Storytelling
5. Level Design
6. Designing the Puzzle
7. Franchises, Brands, and Licenses
Part II Teams:
8. The Development Team
9. External Resources
Part III Development:
10. Project Lifecycle and Documents
11. Managing Development
Part IV The Business:
12. The Business
13. Breaking In
Part V Conclusion:
14. The Hero''s Journey
Part VI Appendices:
A. Project Documents
B. Resources

About the Author

In 1989, Bob co-founded Legend Entertainment and served as its President until the company's 1998 sale to GT Interactive (now Atari). He continued as Legend's Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer's Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry's bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developer's Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition".

Reviews

Part I Design: 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11. Managing Development Part IV The Business: 12. The Business 13. Breaking In Part V Conclusion: 14. The Hero"s Journey Part VI Appendices: A. Project Documents B. Resources

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