Foreword. About this Edition. Preface. Acknowledgements. Portents. Time Line. Chapter 1: Tinder for the Fire. Chapter 2: The Voyage of Altair. Chapter 3: The Miracle Makers. Chapter 4: Homebrew. Chapter 5: The Genie in the Box. Chapter 6: Retailing the Revolution. Chapter 7: American Pie. Chapter 8: The Gate Comes Down. Chapter 9: Fire and Ashes. Chapter 10: Wealth and War. Index.
Paul Freidberger (Palo Alto, CA) is the co-author of Fuzzy Logic:
The Revolutionary Computer Technology That Is Changing Our World
(S&S, 93), which won the Los Angeles Times Book of the Year
award. He has been a newspaper reporter and columnist for the San
Jose Mercury News, the San Francisco Examiner, and other
publications. He has written articles for numerous publications and
produced reports for National Public Radio. He has also appeared on
radio and television as a commentator on technology issues. He
currently works as a member of the research staff at Interval
Research Corp. in Palo Alto, California.
Michael Swaine (Grants Pass, CA) is editor-at-large for Dr. Dobb's
Journal, a programmer's magazine, and a columnist for several
magazines and electronic and broadcast venues. He holds degrees in
computer science and psychology and has worked as a computer
programmer, magazine editor, and publisher. He has written books on
technology and has launched several computer magazines and a book
line. In the past eighteen years, he has written over nine hundred
articles on computers and technology. He is the creator of the Mr.
Usasi puzzle detective.
The authors tell their tale with surprising human as well as technological insights.Freidberger and Swaine are blessed with a remarkable tale to tell.Fire in the Valley offers many nerd pleasures, not the least of which is a stroll down memory lane, back to a sunny time of youth and innocence and endlessly whirring floppy drives. All the highlights are covered.One of the strengths of this fine book is that it isn't tendentious about its subject matter. If Fire in the Valley has any thesis, it's that, like Englebart, the very earliest players weren't much motivated by money. Some were simply visionaries. Others just loved computers. Others still couldn't fit in anywhere else.
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