Warehouse Stock Clearance Sale

Grab a bargain today!


Vulkan Programming Guide
By

Rating

Product Description
Product Details

Table of Contents

  • Chapter 1: Overview of Vulkan
  • Chapter 2: Memory and Resources
  • Chapter 3: Queues and Commands
  • Chapter 4: Moving Data
  • Chapter 5: Presentation
  • Chapter 6: Shaders and Pipelines
  • Chapter 7: Graphics Pipelines
  • Chapter 8: Drawing
  • Chapter 9: Geometry Processing
  • Chapter 10: Fragment Processing
  • Chapter 11: Synchronization
  • Chapter 12: Getting Data Back
  • Chapter 13: Multipass Rendering
  • Appendix: Vulkan Functions
  • Glossary
  • Index

About the Author

Graham Sellers, API lead on the Vulkan specification, is AMD Software Architect and Engineering Fellow. Sellers represents AMD at the OpenGL ARB, has actively contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents. He coauthored OpenGL® Programming Guide, Ninth Edition.


Contributing author John Kessenich is language lead on the Vulkan specification and is Senior Compiler Architect at LunarG Inc. He been active in OpenGL, GLSL, Vulkan, and SPIR-V development in the OpenGL ARB and in Khronos since 1999. Kessenich created SPIR-V and is its specification editor. As GLSL specification editor, he creates shader compiler tools and translators for improving portability.

Ask a Question About this Product More...
 
Look for similar items by category
This title is unavailable for purchase as none of our regular suppliers have stock available. If you are the publisher, author or distributor for this item, please visit this link.

Back to top