I. LANGUAGE-SPECIFIC PATTERNS AND IDIOMS.
1. Localized Ownership: Managing Dynamic Objects in C++.
2. Lazy Optimization: Patterns for Efficient Smalltalk
Programming.
3. Partitioning Smalltalk Code into ENVY/Developer
Components.
II. GENERAL-PURPOSE PATTERNS.
4. Command Processor.
5. Implementation Patterns for the Observer Pattern.
6. Patterns for Encapsulating Class Trees.
7. The Proxy Design Pattern Revisited.
8. MOODS: Models for Object-Oriented Design of State.
9. Shopper.
III. SPECIAL-PURPOSE PATTERNS.
10. Detachable Inspector/Removable: A Structural Pattern for
Designing Transparent Layered Services.
11. Design Patterns for Object-Oriented Hypermedia
Applications.
12. Organizational Multiplexing: Patterns for Processing Satellite
Telemetry with Distributed Teams.
13. Backup Pattern: Designing Redundancy in Object-Oriented
Software.
14. Crossing Chasms: A Pattern Language for Object-RDBMS
Integration.
15. Transactions and Accounts.
IV. ARCHITECTURAL PATTERNS.
16. Some Patterns for Software Architectures.
17. Reflection.
18. Evolution, Architecture, and Metamorphosis.
V. PROCESS AND ORGANIZATION.
19. Prioritizing Forces in Software Design.
20. Decision Deferral and Capture Pattern Language.
21. Organizational Patterns for Teams.
22. Accountability and Organizational Structures.
23. EPISODES: A Pattern Language of Competitive Development.
VI. EXPOSITION.
24. Patterns for Classroom Education.
25. Demo Prep: A Pattern Language for the Preparation of Software
Demonstrations.
26. A Pattern Language for an Essay-Based Web Site.
VII. CONCURRENT PROGRAMMING/DISTRIBUTED SYSTEMS.
27. Half-Sync/Half-Async: An Architectural Pattern for Efficient
and Well-Structured Concurrent I/O.
28. Resource Exchanger: A Behavioral Pattern for Low-Overhead
Concurrent Resource Management.
29. The Client-Dispatcher-Server Design Pattern.
30. Active Object: An Object Behavioral Pattern for Concurrent
Programming.
31. Selecting Locking Designs for Parallel Programs.
VIII. REACTIVE SYSTEMS.
32. Object-Oriented Design Patterns in Reactive Systems.
33. Fault-Tolerant Telecommunication System Patterns.
34. Improving Responsiveness in Interactive Applications Using
Queues.
35. A Pattern Language for Improving the Capacity of Reactive
Systems. 0201895277T04062001
John Vlissides is a member of the research staff at the IBM T. J.
Watson Research Center in Hawthorne, New York. He has practiced
object-oriented technology for more than a decade as a designer,
implementer, researcher, lecturer, and consultant. In addition to
co-authoring Design Patterns: Elements of Reusable Object-Oriented
Software, he is co-editor of the book Pattern Languages of Program
Design 2 (both from Addison-Wesley). He and the other co-authors of
Design Patterns are recipients of the 1998 Dr. Dobb's Journal
Excellence in Programming Award.
James O. Coplien is a premier expert and writer on the object
paradigm and C++, having worked with the language since its
inception at AT&T. Currently a member of Bell Laboratories
Research at Lucent Technologies, his work focuses on multi-paradigm
development methods and organizational anthropology for software
development processes. His previous books include Pattern Languages
of Program Design (with Douglas C. Schmidt), Pattern Languages of
Program Design, Volume 2 (with John M. Vlissides and Norman L.
Kerth), and Advanced C++ Programming Styles and Idioms.
Norman L. Kerth is a principal consultant with Elite Systems in
Portland, Oregon. He works with companies to ensure their
successful transition to object-oriented technology. He includes
the wider issues of specification and design activities, quality
assurance, continuous process improvement, project management and
the building of effective teams.
0201895277AB04062001
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