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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
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Table of Contents

Preface; Acknowledgements; Introduction; Part I: Immersion and Gender in Action Games; 1. Immersion in Mainstream Action Games; 2. The Gender Politics of Immersion; Part II: Classical Survival Horror Games; 3. Welcome to the Survival Horror: The Deconstruction of Gender in Resident Evil; 4. The Verisimilar Representation and Simulation of Masculinity in Crisis in Silent Hill 2; 5. The Horrors of Ie Ideology in Fatal Frame: Shōjo Fights Demonic Ghost of Otome to Save Otaku; 6. The Crisis of Naturalizing Gender in Forbidden Siren; Part III: Postclassical Survival Horror Games; 7. Resident Evil 4: Reinventing the Survival Horror; 8. Survival Horror’s Normative Backlash in Condemned: Criminal Origins; 9. Amanda Ripley: From Final Girl to Action Girl in Alien: Isolation; 10. Marginalization and Intersectionality in Hellblade: Senua’s Sacrifice; Concluding Remarks: Survival Horror for Surviving under Patriarchy; Index

About the Author

Andrei Nae is Assistant Lecturer at the University of Bucharest, Romania, where he teaches video game cultural studies, narratology applied to video games, and twentieth-century American literature. He has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher and is currently the principal investigator and manager of the research project "Colonial Discourse in Video Games" financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI).

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