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Computer Vision for Human-Machine Interaction
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Table of Contents

Foreword; Preface; Part I. New Interfaces and Applications: 1. Smart rooms: machine understanding of human behavior A. Pentland; 2. GestureComputer - history, design and applications C. Maggioni, and B. Kämmerer; 3. Human reader: a vision-based man-machine interface K. Mase; 4. Visual sensing of humans for active public interfaces K. Waters, J. Rehg, M. Loghlin, S. B. King, and D. Terzopoulos; 5. Pointing with uncalibrated stereo vision R. Cipolla, and N. J. Hollinghurst; Part II. Tracking Human Action: 6. Tracking faces A. Gee, and R. Cipolla; 7. Towards automated, real-time, facial animation B. Bascle, A. Blake, and J. Morris; 8. Interfacing through visual pointers C. Colombo, A. Del Bimbo, and S. De Magistris; 9. Monocular tracking of the human arm in 3D E. Di Bernado, L. Goncalves, and P. Perona; 10. Looking at people in action - an overview Y. Yacoob, L. Davis, M. Black, D. Gavrila, T. Horprasert, and C. Morimoto; Part III. Gesture Recognition and Interpretation: 11. A framework for gesture generation and interpretation J. Cassell; 12. Model-based interpreation of faces and hand gestures C. J. Taylor, A. Lanitis, T. F. Cootes, G. Edwards, and T. Ahmad; 13. Recognition of handsigns from complex backgrounds J. J. Weng, and Y. Cui; 14. Probabilistic models of verbal and body gestures C. Bregler, S. Omohundro, M. Covell, M. Slaney, S. Ahmad, D. Forsyth, and J. Feldman; 15. Looking at human gestures M. Yachida, Y. Iwai; Ackowledgements; Bibliography; List of contributors.

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Leading scientists describe how advances in computer vision can change how we interact with computers.

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