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Creating Interactive Fiction with Inform 7
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Table of Contents

Introduction: Why Interactive Fiction?
1. Understanding Interactive Fiction Chapter.
2. Introducing the Inform Application Chapter.
3. Creating a Story World Chapter.
4. Describing the Story World Chapter.
5. Making Things Happen Chapter.
6. Understanding the Player Chapter.
7. Logic and Control Chapter.
8. Time, Scenes, and Pacing Chapter.
9. Creating Other Characters Chapter.
10. Challenging Assumptions Chapter.
11. Polishing and Finishing Chapter.
12. Further Pursuits.

About the Author

Aaron A. Reed has worked as a travel writer, web monkey, offensive t-shirt designer, graphic artist, filmmaker, and murder mystery producer. His fiction has appeared in Fantasy & Science Fiction" magazine, and his interactive fiction has won acclaim from indie gaming, electronic literature, and new media circles. His 2009 project Blue Lacuna has been called "the most ambitious interactive story of the decade," and is the longest work yet produced in the Inform 7 language. Reed is currently working with the Expressive Intelligence Studio at UC Santa Cruz developing new forms of participatory storytelling."

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Introduction: Why Interactive Fiction? 1. Understanding Interactive Fiction Chapter. 2. Introducing the Inform Application Chapter. 3. Creating a Story World Chapter. 4. Describing the Story World Chapter. 5. Making Things Happen Chapter. 6. Understanding the Player Chapter. 7. Logic and Control Chapter. 8. Time, Scenes, and Pacing Chapter. 9. Creating Other Characters Chapter. 10. Challenging Assumptions Chapter. 11. Polishing and Finishing Chapter. 12. Further Pursuits.

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