Walt Williams is the award-winning video game writer known for his work on such beloved franchises as Star Wars Battlefront, Bioshock, Civilization, Borderlands, Mafia, The Darkness, and the acclaimed, genre-bending Spec Ops: The Line. His book, Significant Zero, explores the hardships and insanity of AAA game development. He lives in Louisiana with his family.
“A compelling look into a world that doesn't like to spill its
secrets to outsiders . . . . [Significant Zero] has a bright Hero's
Journey arc (complete with setbacks, small deaths) and the winning
of boons through cleverness and combat.” (Jason Sheehan, NPR)
"Fascinating and compelling, Walt Williams’ memoir is an incredibly
human account of what it takes to survive in today’s video game
industry. Significant Zero is more than a tale of Williams’
hard-won wisdom but an inspired vision of a better future for
games.” (Jane McGonigal, author of New York Times bestsellers
Reality is Broken and SuperBetter)
"Prediction: What William Goldman's Adventures in the Screen
Trade was for aspiring filmmakers, Walt
Williams's Significant Zero will be for aspiring video
game developers. Williams is—somehow simultaneously—funny,
rude, exasperating, and inspiring, and he describes
the insider reality of game development better than
anyone has yet. A tremendously entertaining book." (Tom
Bissell, author of Extra Lives and Apostle)
"There is no one way to break into the AAA game industry. But, as
Walt's hilarious and humble account shows, fumbling through it like
a badly planned heist seems to work and makes for one hell of a
read." (Janina Gavankar, musician, actress, “True Blood,” Far Cry
4, and lead of Star Wars Battlefront 2)
“Walt Williams finally brings to video games what Robert
Evans' "The Kid Stays in the Picture" brought to film: A
seminal book of vicious truths. Funny and
unforgettable, Significant Zero unravels a highly
secretive creative industry in ways PR professionals only have
nightmares about." (Mitch Dyer, writer, Star Wars Battlefront
II)
"Significant Zero demystifies the game publisher-developer
relationship and puts a human face on the struggles of people
working their way up from the bottom." (Dan Stapleton, executive
editor, IGN)
"An entertaining and provocative look inside big-time video game
development." (Kirkus)
"A dark, humorous look into video game publishing, essential for
anyone interested in the gaming industry and an entertaining read."
(Library Journal)
“Williams reveals the video-gaming industry in all its lucrative
shine and questionable morality . . . . [and] provides a refreshing
and realistic portrayal of succeeding at attaining a dream via an
unforeseen career trajectory.” (Booklist)
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