Preface -- I Games of Chance -- 1 Dice and Probability -- 2 Waiting for a Double 6 -- 3 Tips on Playing the Lottery: More Equal Than Equal? -- 4 A Fair Division: But How? -- 5 The Red and the Black: The Law of Large Numbers -- 6 Asymmetric Dice: Are They Worth Anything? -- 7 Probability and Geometry -- 8 Chance and Mathematical Certainty: Are They Reconcilable? -- 9 In Quest of the Equiprobable -- 10 Winning the Game: Probability and Value -- 11 Which Die Is Best? -- 12 A Die Is Tested -- 13 The Normal Distribution: A Race to the Finish! -- 14 And Not Only at Roulette: The Poisson Distribution -- 15 When Formulas Become Too Complex: -- The Monte Carlo Method -- 16 Markov Chains and the Game Monopoly -- 17 Blackjack: A Las Vegas Fairy Tale -- II Combinatorial Games -- 18 Which Move Is Best? -- 19 Chances of Winning and Symmetry -- 20 A Game for Three -- 2 1 Nim: The Easy Winner! -- 22 Lasker Nim: Winning Along a Secret Path -- 23 Black-and-White Nim: To Each His (or Her) Own -- 24 A Game with Dominoes: Have We Run Out of Space Yet? -- 25 Go: A Classical Game with a Modern Theory -- 26 Misère Games: Loser Wins! -- 27 The Computer as Game Partner -- 28 Can Winning Prospects Always Be Determined? -- 29 Games and Complexity: When Calculations Take Too Long -- 30 A Good Memory and Luck: And Nothing Else? -- 3 1 Backgammon: To Double or Not to Double? -- 32 Mastermind: Playing It Safe III Strategic Games -- 33 Rock-Paper-Scissors: The Enemy’s Unknown Plan -- 34 Minimax Versus Psychology: Even in Poker? -- 35 Bluffing in Poker: Can It Be Done Without Psychology? -- 36 Symmetric Games: Disadvantages Are Avoidable, but How? -- 37 Minimax and Linear Optimization: As Simple as Can Be -- 38 Play It Again, Sam: Does Experience Make Us Wiser? -- 39 Le Her: Should I Exchange? -- 40 Deciding at Random: But How? -- 41 Optimal Play: Planning Efficiently -- 42 Baccarat: Draw from a Five? -- 43 Three-Person Poker: Is It a Matter of Trust? -- 44 QUAAK! Child’s Play? -- 45 Mastermind: Color Codes and Minimax -- Index.
Dr. Jorg Bewersdorff received his PhD in Mathematics from the Univeristy of Bonn (Germany) and the Max-Plank Institute for Mathematics. Since 1988 he has been General Manager of Mega-Spielgerate, where he previously held the positions of director of R&D and game design.
" This book serves as an introduction to the mathematics of games.
It seeks to show to the reader how it is that games have their
power--how they manipulate chance, hidden information, and
combinatorics... -Musings, Ramblings, and Things Left Unsaid,
February 2005
most interesting and unique book, encompassing games of chance and
games of perfect and imperfect information, stimulating and
thought-provoking both to the sophisticated layman and to the
well-informed expert."" -Aviezri Fraenkel, April 2005
in plain terms, Luck, Logic, and White Lies teaches readers of all
backgrounds about the insight mathematical knowledge can bring and
is highly recommended reading among avid game players, both to
better understand the game itself and to improve one's skills.""
-Midwest Book Review, April 2005
""Anyone who has ever tried to analyse a game mathematically knows
that things can get very complicated very quickly..."" -Marianne
Freiberger, Millennium Mathematics Project, University of
Cambridge., May 2005
""The aim is to introduce the mathematics that will allow analysis
of the problem or game. This is done in gentle stages, from chapter
to chapter, so as to reach as broad an audience as possible. . . .
Anyone who likes games and has a taste for analytical thinking will
enjoy this book."" -Peter Fillmore, CMS Notes, May 2005
""The best book I've found for someone new to game math is Luck,
Logic and White Lies by Jörg Bewersdorff. It introduces the reader
to a vast mathematical literature, and does so in an enormously
clear manner..."" -Alfred Wallace, Musings, Ramblings, and Things
Left Unsaid, August 2005
""The book is well-written and can be recommended to all readers
with interest in game theory."" -EMS Newsletter, June 2005
""He reviews the mathematical foundations, probability,
combinatorics, and mathematical game theory, and emphasizes the
implementation of these techniques so that players can put them to
work immediately."" -L'Enseignement Mathematique, August 2005
""Ce Livre est bon. . . pour un coup d'oeil général sur le domaine,
je ne pense pas qu'on puisse mieux trouver."" -Robert Bilinski, Lu
pour vous, October 2005
""This book is a must for anyone interested in gaming... Students
with an interest in mathematics will find this book to be of
interest."" -Holly Flynn, E-Streams, August 2005
""I would recommend this book to high school and college teachers
for their own enrichment, as a resource book for good students, and
as a source for classroom activities."" -John Leamy, Mathematics
Teacher, December 2005
""Translated (by David Kramer) from German, this book continues
Martin Gardner's tradition of explaining how to play and to win at
various mathematical games..."" -Paul J. Campbell, Look Smart,
February 2006
""It is really good news that J. Bewersdorff's successful book has
now, after the enthusiastic reviews of the previous three German
editions been translated into English to reach the worldwide
readership it deserves."" -Zentralblatt MATH, March 2006
""For anyone interested in what's really going on in games they
play, this is an extremely interesting book. "" -January 2007
""This book is unusual in making the illustrative examples and the
more technical and theoretical aspects of probability equally
interesting and clear... What I liked particularly was the clarity,
yet non-triviality of the examples used, leading to a well-founded
understanding of these ideas."" -The Mathematical Gazette, November
2006
""The author (successfully) addresses a broad audience of readers
interested in games."" -SpringerWienNewYork - Monatshefte fuer
Mathematik, May 2008"
Ask a Question About this Product More... |