Introduction. Making Games. Game Play and Game Mechanics. Math and Logic in Games. Inside Game Mechanics. On Movement. On Combat. On Characters and Monsters. On Items. On Magicks and Technologies. On Puzzles in Games. Implementing the Design. Storytelling in Games. Designing Playfields. Interface Design. A Conversation with Chris Taylor.
Michael Moore
A ‘must’ for any serious game programmer or designer!
—Midwest Book Review, December 2011this work is unique in its
focus. … this book dives into the tables, charts, and numbers
behind game mechanics that power game play. Each chapter ends with
exercises that reinforce the material being covered and invites the
reader to look outside video games for insight and inspiration. For
students and professionals alike, this book can be a helpful
reference and design toolbox. … Highly recommended.
—A. Chen, CHOICE, October 2011
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