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Game Coding Complete
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Table of Contents

1: The Unique World of Game Programming. 2: What's in a Game? 3: Coding Tidbits and Style That Saved My Butt. 4: Building Your Game. 5: Game Initialization. 6: Controlling the Main Loop. 7: Loading and Caching Game Data. 8: Programming Input Devices. 9: User Interface Programming. 10: LUA Scripting. 11: Game Events and Scripting Languages. 12: Game Audio. 13: 3D Basics. 14: 3D Scenes. 15: Collision and Simple Physics. 16: Network Programming for Multiplayer Games. 17: Simple AI. 18: Debugging Your Game. 19: A Game of Teapot Wars!. 20: Writing a Simple Game Editor in C#. 21: Driving to the Finish.

About the Author

Mike McShaffry, aka "Mr. Mike," began programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, aka "Lord British," at Origin Systems on the Ultima series, including Ultima Online. Since then he's worked on more than a dozen shipped games, including Magnadoodle (PC); a series of card and casino games for Microsoft; Thief: Deadly Shadows (Xbox/PC); 24 Blue for U.S. Navy; Mushroom Men: The Spore Wars (Wii); Ghostbusters: The Video Game (Wii/PS2); Cook or Be Cooked (Wii); Star Wars: The Force Unleashed II (Wii); Thor: God of Thunder (Wii/3DS); and Inertia: Escape Velocity (iOS/Android). Mike is currently Director of Product Development for Red Fly Studio in Austin, Texas.

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