Introduction: Olli Sotamaa & Jan †velch: Why Game Production
Matters?
LABOUR
Chapter 1: Brendan Keogh: Hobbyist Gamemaking between
Self-Exploitation and Self-Emancipation
Chapter 2: Aleena Chia: Self-Making and Game Making in the Future
of Work
Chapter 3: Vinciane Zabban & Hovig Ter Minassian: Should I Stay or
Should I Go? The Circulations and Biographies of French Game
Workers in a "Global Games" Era
Chapter 4: Pierson Browne & Brian R. Schram: Intermediating the
Everyday: Indie Game Development and the Labour of Co-Working
Spaces
DEVELOPMENT
Chapter 5: Olli Sotamaa: Game Developers Playing Games:
Instrumental Play, Game Talk, and Preserving the Joy of Play
Chapter 6: Mia Consalvo & Andrew Phelps: Performing Game
Development Live on Twitch
Chapter 7: Chris J. Young: Unity Production: Capturing the Everyday
Gamemaker Market
Chapter 8: John Banks & Brendan Keogh: More than One Flop from
Bankruptcy: Rethinking Sustainable Independent Game Development
PUBLISHING & MONETIZATION
Chapter 9: David B. Nieborg: How to Study Game Publishers:
Activision Blizzard's Corporate History
Chapter 10: Lies van Roessel & Jan †velch: Who Creates
Microtransactions: The Production Context of Video Game
Monetization
Chapter 11: Matthew E. Perks: Regulating In-Game Monetization:
Implications of Regulation on Games Production
MARGINS
Chapter 12: Jaroslav †velch: Promises of the Periphery: Producing
Games in the Communist and Transformation-Era Czechoslovakia
Chapter 13: Anna M. Ozimek: Construction and Negotiation of
Entrepreneurial Subjectivities in the Polish Video Game
Industry
Chapter 14: Akinori Nakamura & Hanna Wirman: The Development of
China's Games Industry - From Copying to Imitation to
Innovation
Afterword: Aphra Kerr: Before and After: Towards Inclusive
Production Studies, Theories, and Methods
Complete Bibliography
Index
Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland. Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.
"The outstanding collection Game Production Studies, edited by
Sotamaa and Svelch (2021), exemplifies critical games' studies
potential to speak to wider sociocultural, political, and economic
contexts, to leverage diverse methodologies and theoretical
frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original
studies, theoretical framings and reflective pieces on the
economic, cultural and political structures that influence game
making practices around the globe. [...] Sotamaa and Svelch's book
Game Production Studies is in open access, so there are absolutely
no excuses for not visiting these works and building (critically)
on top of them. Congratulations to the authors and editors! It is
good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics,
economics, and cultures of the contexts of games production.
Essential reading for anyone interested in the making of games,
with chapters engaging in theoretically and methodologically
innovative studies spanning diverse geographic contexts and sites
of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by
a collective concern not only to describe and analyse game
production, but also to identify and suggest more equitable and
sustainable alternatives to current labour and production
practices. As such it will prove a key text in study of games and
games production, and the digital cultural industries more
generally."
- Seth Giddings, University of Southampton
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